In both cases, you need to be prepared for high costs – both options require properly encouraging the other group by offering a generous payment, items or a lucrative commercial or diplomatic offer. Both of these options will also be fairly inaccessible if the group is hostile to you – these diplomatic options will only be available to allies and best friends. In addition, each faction on the list on the right side of the screen painted a symbol with a face in one of the colors above. Move the cursor on this topic to find out the details of the relationship – what contracts have been included between the political groups, what are the positive and negative aspects of the relationship, the current level and the level that the relationship will have in the next round. « Trending towards » is particularly remarkable – based on this value, you can determine whether, for example, a particular political group will change its attitude towards you in the next round (declaration of war, proposal for a trade agreement or diplomatic and/or military alliance). Playing like Kong Rong is a relatively peaceful experience, favouring a pacifist style of play that rewards peaceful trade and spreads education and knowledge. For Kong Rong, knowledge is power. His strategy is to seek information and recognition to defeat the enemy, not to stifle the bloodbath as a first way. As a master of the art of commerce, Kong Rong has two unique ways to further increase its commercial influence: maintaining a high population and a unique agreement in diplomacy that further enhances the strength of its trade relations network. Note: The Tomb Kings are the only faction that actually uses resources for their mortuary cult mechanics (Edit: a similar mechanic called forgery has been added to the dwarves in Warhammer 2 only since this response was originally published).

For all other groups, resources only increase the value of trade agreements. So you`re generally right to think that these resources are not actually used by the trading partner, but not in this particular example. Trade agreements between political groups provide reciprocal access to the trade resources of both groups. These resources are the key to the construction of certain buildings. The last diplomatic option, just as important, is trade. Trade is divided into several parts. You can send or receive a certain amount of gold from another fraction as a one-time or long-term payment. This is similar to food – you can send a certain amount of food to another fraction during X number of rounds, or get it from another fraction.

The third option is to exchange items – weapons, armor, mounts, supports or accessories – in exchange for the influence, gold or oppression of other diplomatic options. The stronger your business influence, the more you benefit from a trade agreement with another group. In Total War: Three Kingdoms, diplomacy took the form of negotiations – after selecting one of the options described above, the player receives information about the potential « costs » of this action. It is presented as a negative value – « -5, » « -10 » or « -50. »